It gives extra space at the top for big fans. A 20 cm fan at the top sucks a lot more air out of the case than a power-supply at the top of a case.
The simple reason, a single 20 fan at the top of a pc-case has no restrictive heatsinks, small casing, wires etc. to push air through. Just the fan, air and one grill. Which results into removing hot air from the cpu real efficiently.
Some people just keep living in the past.
Maybe stop looking for dinosaurs... bit waste of time, although crocodiles....:P
Anyway, nvidia and ati have about the same amount of divers issues. ati releases new drivers evvery month and everymonth some things get fixed, sometimes performance improved and in rare cases new bugs are added. despite the huge buglist, its very rare i run into a real bug. And never encountered a driver problem so big, i couldnt run a game. There is one instance, but that is because there is a bug in a not very popualr game but the developers refuse to fix it.
Just wondering, why buy an outdated card? 5xxx series is already on the market with direct11 support, more power efficient and 200-60% faster then 4xxx cards when comparing equal series (4870 vs 5870)
Not many successful attempts to use it and as mentioned earlier, also i never read about anybody being enthusiastic about it. Just as mentioned earlier, its a very, very, very bad idea to supporting technology's specific for one manufacturer. So physX, No i disagree.
There is an other possibility to get a lot of extra physics calculations:
Todays pc's come with at least dual core cpu's and quad-core cpu's are now available below $100 dollars or less then 85 euro's. So multi-threading would give huge possibilitys to do many, many physics calculations But somewhere on this forum i read a post from scawen rewriting the engine of lfs is a lot of work meaning it will take a long time to do it. But i do think it is becoming more important everyday since performance for a individual core is hardly improving over the last two years but the number of cores is still growing. Soon we can plug in hexa-cores from amd and a few monthes later intel will be producing with 6 to 8-core cpu's. In fact, amd is already supplying hexa-core cpu's for x86 servers.
So if the crew wants to add realism, for example model complex aerodynamics into lfs, i think there will be no other possibility than to rewrite the lfs engine to really take advantage of at least two cpu cores. It will increase available processing power on the average system by about 80%. With quad-cores up to 200% extra cpu-power (using more cores rarely gives linear improvements in performance).
So i do think lfs should use multiple cores, it will open up great possibility in terms of added realism. Waiting to get faster individual cores.. is going to take a very, very long time..
Exactly, tried a long time ago to explain the tyres of bf1 feel likes being the same compound as the one used on fox. Also that in the real world severe tyre overheating problems are very rare. I was told i was crazy or something simular and lfs was right, the real world must have been incorrect
It is not that easy since some manufactures now use continuous variable valve timing. I doubt you really notice this beside just better overall performance than engines which do not have it. Making it again pointless to model it into to code. Just improve the parameters for the engine and we are done
Actually, that is not much different as irl.
Current F1 tyres stay the same until tyres are really worn out. Laptimes go down as fuel load decreases. Suggesting tyres are very constant nowadays in terms of grip. Main difference is, irl they do not have the overheating problems we have in lfs, but the new physics-patch is coming someday
Actually it has already few times been suggested such precise tuning of cars should be removed.
But for the wings settings and toe-in settings, it should have a much finer control/adjustments
I noticed some time ago(2 weeks) after starting lfs in windows mode lfs states it is running at 100fps. But the visuals indicate it is clearly not. estimate the fps is 25 at maximun and lfs is nearly unplayable. Setting lfs full screen and back fixes the problem. It is not reproducible in the sense you get it everytime, but now and then lfs starts up with this framerate issue and going full screen and back fixes the problem. So i asume it is a bug in lfs or the graphics driver?
OS: vista 64 bit fully updated
directx 11
9.10 catalyst drivers
ati 4890
amd [email protected]
8gbyte mem 1333Mhz 6-6-6-22
Last edited by Bluebird B B, .
Reason : improved memory timings a lot lately
It can only be worse if microsoft is to intentionally not to update superfetch on vista anymore and thgus attempting to push windows7 as a better OS than vista, which it is not since they are the same.
Currently it requires an registry change to get directx11 om vista via windows update, because microsoft is hiding this update for vista users. But why... we can only guess...
Cached memory is good! It means unused memory is used for increased performance to load programs much faster. This memory is released as needed if programs request more memory then is free at the time. When this happens, windows(or any decent OS) will decrease the amount memory allocated to file-caching and give it to the programs requesting more memory.
Currently i have about 3.9gbyte of cached memory and 2.7gbyte's of memory still unallocated at all.
vista is working here 100% with superfetch on. On systems with lots of memory it does makes things faster. Windows7 is the same OS as vista, behind the gui it is the same as vista so i recommend to stop super fetch only if you are having issue's with it.
Actually i am running vista now with directx 11 installed And again i have no issue at all with lfs.
edit: also i do not notice heavy background use of the harddrive. And i do have an noisy "enterprise"-class sata disk which is really noisy compared to disks aimed at home-users. Noisy is relative though, there must be no sound at all in the room to be able to hear it.
The standaard question i always have to ask: Is it not the virus software causing problems? Is windows fully updated? Are all drivers updated including chip-set drivers? No programs running which are aimed at cleaning up stuff windows just have put there? etc.
In vista 64 bits, its no problem. LFS is rendered in a tiny view from the taskbar, rather cool to watch those tiny cars going around while lfs is minimized hehe.
WinSAT.exe?
I never have that one running in the background. Where do you turn on the option to get such a lousy program scheduled?
Note, i have been using vista for desktop for two years now, seen many, many accusations vista is to blame for slowiness. Then i remember the time windowsXP was just out and the first two/three years people always blamed the thing that was new.... Try to figure out what is configured wrong! Why is it starting and how you can stop windows from starting it.
(i don't like microsoft, i just need it OS to run games)
Control with mouse is already to easy. Going fast/win is just very very difficult. Many mouse drivers do not have your tyre-heat problems. Well not more then anyone else.
refresh-rate of 60Hz is low, so if a frame is just not ready to be displayed at a screen refresh, you will be shown the next frame about 1/60th of a second too late. Add to that the significant input-lag many lcd-screens have.... you might be lagging, in worst case, up to 5/60th of a second behind. Espacially many samsung lcd' s which are often notoriously slow. This lag is not caused by the leds in the lcd-panel, it is caused by the electronics in the monitor which send the signals to the lcd-panel.
3: In al those years.. from the beginning at voodoo cards, s3 virge cards i have never noticed such behavior. If a frame is not ready when your screen is ready to receive, a 3d-engine will just wait for the refresh and display the frame as soon as possible. There is no intentional cut in fps. Although vsync will certainly reduce fps, but the devider by two?? no way! Well that said, there are so many programmers around the world, most likely there will be someone who managed to get this behavior out of his program And then its called a bug.
4: Limiting lfs to 100fps is a very efficient way to save energy. It also relieves your cpu. On fast systems it will save well over 50 watts of power. Certainly worth it.
duh, the driver/kernel changes in vista is a major improvement over XP and making vista a lot more stable. Windows 7 = vista with some gui updates.
So the graphics manfactures must write proper drivers to support multiple display's.
Although a product of microsoft and thus essentially total crap, for a microsoft product vista is really, really good compared to XP.
Your frame rate is rather low for the given hardware, are you sure your graphics card settings isn't forcing v sync? 60fps is too low what you are getting out of your hardware.
However, the weird framerate drop using "classic 180 degrees lookback", i could reproduce the weird frame rate drop. I get from 300+ to 220-230fps as soon as i look backwards. passing of other cars seems not to make any difference. After about 1 second fps climbs back to 300+ Also just switching left/right seems sometimes to have a similar effect.
For me, this is not a problem but somebody using a 4630 card instead of a 4890 might have frame-rate issues because of this
Get a new system, your computer is severely outdated. today's 3.Ghz cpu's are up to 8 times faster.
You are using onboard graphics, avoid onboard graphiccards at all times for gaming! I recommend against buying anything new for such a old system.
I understand you don't have the money for upgrades, well... it looks like you need to start saving money then